Mor Online

Play Mor free on JAWNA with friends in a browser, no download. Share a private table link, enjoy voice chat, or use the iPhone and Android app.
Why play Mor on JAWNA?
- Mic and voice chat right at the Mor table: talk to the other players while you play.
- Quick match finds you a table with new people fast, or make a private table and send your friends the link.
- No download: it runs in the browser on phone and computer, and there is a JAWNA phone app too.
- Arabic first, with English. Made for the Gulf and the Arab world.
- Free. Extras (table and card looks) are optional, with coins.
- 100+ games in one place: Baloot, Jackaroo, Kout, Tarneeb, Hand, Konkan, Ludo, Dominoes and more.
- Fair play: reports, bans and moderators.
Mor: goal and players
Play Mor online on JAWNA at jawna.app. Check the goal and supported player counts before inviting your group. Read the rules even if you know the game: familiar names can have different variants, and your usual house rules may differ from the selected version.
Supported table sizes: 2 or 4 players. Choose a player count in the game settings. In partner variants, check seats and teams first. In individual formats, each player competes for their own result. The in-game How to play screen provides details. Agree on the variant before your first round together.
How to play: rules
- Mor: two decks and two jokers; 11 cards each, 12 for the starter; two Mor piles of 11. Take the discard pile only with a meld of your team’s down, and use its top card that turn.
- Melds: runs of one suit, or sets of 3s or Aces only; one joker and one 2 at most. Projects (7+): seven 3s or Aces 300 (150 with a wild), a clean run 200, a dirty run 100.
- Running out takes your team’s Mor. To close, your team needs 300 in projects (a 300, or a 200 and a 100).
- Score: cards (3–6 ½, 7–K and 2 1, Ace and joker 1½) minus cards in hand, projects at a tenth; +10 for closing, −10 without your Mor. First to 201.
Scoring and winning
Score: cards (3–6 ½, 7–K and 2 1, Ace and joker 1½) minus cards in hand, projects at a tenth; +10 for closing, −10 without your Mor. First to 201.
Tips and strategy
Before going out, check that your team has taken its Mor pile and has the required project value. A long run containing a wild card is not clean, and its project value differs. Taking the discard pile requires your team to have opened and to use the top card that turn. Avoid keeping high-value loose cards as opponents approach a finish. When reviewing the result, distinguish card values from project values scored in tenths.
Frequently asked questions
Where can I play Mor online with a mic?
On JAWNA (jawna.app). Every Mor table has a mic and voice chat, so you talk to the players while you play.
Where can I play Mor with new people?
On JAWNA pick Mor and tap Quick match to get players fast, or make a private table for your friends.
Do I need to download an app to play Mor?
No. Open jawna.app in the browser on your phone or computer and play right away. There is also a JAWNA phone app if you like.
Is there a free app for Mor?
You can start on JAWNA and play in a browser for free. Optional in-app extras are available; review any purchase option before choosing it. The download page lists current mobile installation options.
How many people can play Mor on JAWNA?
The available player counts are 2 or 4 players. Pick the format that fits your group before starting; a game with multiple supported sizes does not necessarily support every number between them.
How do you win at Mor?
Score: cards (3–6 ½, 7–K and 2 1, Ace and joker 1½) minus cards in hand, projects at a tenth; +10 for closing, −10 without your Mor. First to 201.
How do I invite friends to Mor?
Create a private table from the game and share its link with friends. Check that everyone has chosen the same game and the seats suit your group before starting, particularly when a partner is involved.
Do I have to use my microphone?
Table voice chat is available when you allow microphone access. Check your microphone and mute state before talking, and respect the other players’ privacy and the community rules.
Are the Mor rules the same as our house rules?
Some details or variants may differ. Read the summary and the in-game How to play screen together, then agree on the variant. The rules of the selected mode determine the round.
Can a beginner learn Mor on JAWNA?
Start with the instructions and play with friends who know the game. Understand the goal and scoring before concentrating on advanced moves or speed.
Where can I find other games for my group?
Open JAWNA’s games directory and choose by player count and game idea. There are card games, board games and puzzles, so you can switch according to your time, group size and preferred challenge.
Can I read Mor rules and scoring before signing in?
Yes. This public guide covers the implemented rules and the result, and its rules, scoring and strategy sections are accessible without an account.
Start a session with friends
Use Play now, sign in, then choose a private table and share its link, or select Quick match where available.
Related games
How to play – step by step
- Take the whole pile – Draw from the stock, or take the whole discard pile if your team already has a meld on the table, and use its top card this turn.
- Melds and one wild – Lay down runs of one suit, or sets of 3s or Aces. 2s and jokers are wild: a meld may hold one joker and one 2.
- Projects – A meld of seven is a project. To close, your team needs 300 in projects: seven 3s or Aces (300), or a clean run of seven (200) plus a dirty one (100).
- The Mor pile – Run out of cards and your team takes its Mor pile and plays on. Cards on the table count, minus cards in hand. First team to 201 wins.
History & origins
Mor is a regional game in the Buraco-style rummy family. Its background is the tradition of long melds and an additional reserve hand.
Related games are played across South America, Europe and the Middle East, under different names and scoring systems.
Jawna’s Mor gives threes, aces and opening requirements their own roles. Those local rules should not be mistaken for a separately proven historical birthplace.