JAWNA جوّنا العربية Open JAWNA

Arabic card games online

Play card games free on JAWNA with friends in a browser, no download. Share a private table link, enjoy voice chat, or use the iPhone and Android app.

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Choose by group size and game style

JAWNA brings together games with different objectives, so begin with your group size and preferred challenge. In partnerships, your decisions affect a teammate’s result; in individual formats, each player manages their own outcome. Do not assume a game supports every size between its minimum and maximum. The counts listed in each guide are the actual supported options. Check the selected variant before inviting friends, especially if you know the game by a different local name.

Trick-taking and partnerships

Tarneeb: supported sizes are 4 players. Before bidding, separate likely ace winners from tricks that depend on retaining trump. A long trump suit with low cards does not guarantee a contract. Track played trumps and avoid drawing your partner’s last trump without a reason. If the contract needs one more trick, consider creating an entry for your partner instead of spending every high card immediately. Review which predicted trick failed after the hand.

Baloot: supported sizes are 4 players. Distinguish Sun ranking from Hokom ranking before evaluating the hand: Jack and Nine change importance with the contract. Do not guess the round result from card values alone; declarations and the scoring procedure matter. Watch your partner’s suit before trumping a trick. When playing Tito, use its rules and different target rather than continuing Classic scoring. Discuss decisions after the deal without revealing hidden cards during play.

Leekha: supported sizes are 4 players. Think about the three passed cards before committing to a hand plan, because the passing direction alternates between rounds. Track the Queen of Spades and Ten of Diamonds; a high card can win an unwanted penalty. When void in the led suit, remember the obligation to discard one of those penalty cards if held. The team total matters, so taking a small penalty can be preferable to leaving a heavier trick for your partner.

Omani 61: supported sizes are 4 or 6 players. Track Aces and Sevens as the round’s money cards, and use this game’s ranking rather than another trick-taking ranking. Winning many tricks without money may not help your team. Secondary points settle tied money, so track Kings, Jacks and Queens too. The objective is to transfer the eight outside cards to the other team, rather than simply reaching a total named 61. In six-player games, confirm the alternating partnerships before starting.

Contracts and predicted tricks

Trix: supported sizes are 4 players. In penalty contracts, track which suits each player has exhausted before leading a high card. Emptying a suit may let you discard a penalty later, but forcing that plan can cost a trick now. In the sequence contract, consider whose cards your play unlocks. Opening a new run can help opponents more than you. A plan for avoiding penalty cards is different from a plan for finishing a sequence.

Estimation: supported sizes are 4 players. Accurate prediction matters more than winning the most tricks. A strong card helps when you need a trick and hurts when you have already reached your bid. Track missing suits and the tricks each player still needs. After a round, compare the declaration with the outcome: did you overestimate a suit, or were you forced to take an unwanted trick? Make a measured adjustment rather than overcorrecting next round.

Melds, runs and hand management

Konkan: supported sizes are 2, 3, 4 or 5 players. Organize runs and sets before drawing, then check both the required sequence and the opening threshold for the selected mode. Taking the discard requires a new meld; extending an existing meld alone is insufficient. Keep a final card to discard. If aiming for Konkan, count the long run, the short meld and the jokers together. Going out in one turn does not automatically satisfy the special Konkan pattern.

Russian Hand: supported sizes are 2, 3 or 4 players. Inspect existing melds and possible rearrangements before drawing, because drawing ends your turn. You can reorganize the table to fit a card from your hand provided every meld remains valid. Your first turn is different: only melds from your own hand can be laid. Watch the opponent’s hand size and the stock; if play ends with passes, remaining card count and then value decide the winner. Do not import traditional Hand opening requirements.

Banakil: supported sizes are 2 or 4 players. Build realistic melds without exceeding the limit for jokers and wild Twos. In partnerships, watch your team’s melds because adding to opponents is not allowed. Before discarding, consider the value left in your hand if an opponent finishes. A useful wild card can also be a costly liability. Distinguish an ordinary finish from going out at once, and use the correct target for two players rather than the four-player target.

Mor: supported sizes are 2 or 4 players. Before going out, check that your team has taken its Mor pile and has the required project value. A long run containing a wild card is not clean, and its project value differs. Taking the discard pile requires your team to have opened and to use the top card that turn. Avoid keeping high-value loose cards as opponents approach a finish. When reviewing the result, distinguish card values from project values scored in tenths.

Capture and sequence games for two

Basra: supported sizes are 2, 3 or 4 players. Check possible numerical combinations before taking only a matching card; several groups may total the same value. Saving a Jack to clear a crowded table differs from making Basra, because a Jack does not earn that bonus. The Seven of Diamonds has a special Basra condition involving the table’s numerical sum. Near the stock’s end, track the last capture and the total cards won, since the majority bonus can change the result.

Ronda: supported sizes are 2 players. Use Ronda’s card order: Jack follows Seven, and numerical Eight, Nine and Ten are absent. Check the consecutive capture starting from a matching card before assuming you take only one card. When an opponent repeats your rank, consider the follow-up capture bonuses rather than treating the exchange as an ordinary take. The dealer’s last card can affect the score, so track who deals and which cards remain.

Tonj: supported sizes are 2 players. Check available foundation plays first: missing an obligatory play lets the opponent call Tonj and take the turn. Prefer moves that expose a new pile card over rearrangements that create no options. Finish intended moves before turning a stock card, since that card must be played or discarded before another. Look for legal additions to the opponent’s fire or Tonj pile, and remember the top card of your own fire can sometimes return to play.

A session that suits the group

Browser play requires no separate game download. The download page offers the current iPhone installation option and Android. For a private table, share its invitation with your intended group and check seats and mode before beginning. Use the microphone for conversation rather than revealing hidden partner cards. If you prefer finding opponents, check Quick match. Availability depends on the game and time; this guide does not promise a particular number of people online now.